Thun Monopoly

Notice the bits of Berks on this Monopoly board, owned by the Thun family, which dates to the 1920s: In one corner, a man sits on a bench in City Park reading the Reading Eagle, and Reading Railroad makes tracks through the middle of the upper row of properties on this hand-drawn, home-fashioned plywood board.

Notice the bits of Berks on this Monopoly board, owned by the Thun family, which dates to the 1920s: In one corner, a man sits on a bench in City Park reading the Reading Eagle, and Reading Railroad makes tracks through the middle of the upper row of properties on this hand-drawn, home-fashioned plywood board.

“Statement of General Theory – Monopoly is designed to show the evil resulting from the institution of private property. At the start of the game every player is provided with the same amount of capital and presumably has exactly the same chance of success as every other player. The game ends with one person in possession of all the money. What accounts for the failure of the rest, and what one factor can be singled out to explain the obviously ill- adjusted distributions of the community’s wealth which this situation represents? Those who win will answer ‘skill.’ Those who lose will answer ‘luck.’ But maybe there will be some, and these, while admitting the elements of skill and luck, will answer with Scott Nearing ‘private property’.” – Preface to the rules of Monopoly (Thun version, 1931)

Brothers Louis R. Thun (1907-1999) and Ferdinand K. Thun (1907-2001) were early Monopoly players who tried to market a commercial version of the game in 1931. However, their version was too expensive to have much commercial success, and it is estimated that perhaps only 50 copies were made.

They were the first to introduce Hotels to the game, although they called them Apartments. One Hotel takes the place of five Houses in the game.



Daniel W. Layman, Jr.
(1907-1989) learned Monopoly from the Thuns at Williams College. He made his own commercial version of Monopoly in 1932 and sold it under the name Finance. This version was first marketed by Electronic Laboratories, and then Knapp Electric. 10,000 copies were sold by the time Parker Brothers purchased the rights in January 1936.

Here is a very interesting article about the Thuns and their role in Monopoly history, from the Reading Eagle, August 11, 1990:

The Thuns play Monopoly on their 1920s game board. Notice the poker chips.

The Thuns play Monopoly on their 1920s game board. Notice the poker chips.

No Monopoly on Origin

By Maryalice Yakutchik

Do not pass go, do not collect $200, and do not assume Parker Brothers has a monopoly on the story behind the origins of its most famous board game.

In Berks County, home of the reading Railroad, early Monopoly enthusiasts sing a different tune than that of the mega-corporation which has raked in multi-millions marketing the game.

Whether or not Monopoly, as legend has it, was invented one evening in 1930 by the late Charles Brace Darrow on a piece of oilcloth on his kitchen table in Philadelphia, or whether it evolved– with several crucial stages of development having taken place right here, in Reading– is still open to discussion.

The creation vs. evolution debate is no game, and humankind has no monopoly on it.

Certainly, for Berks Countians interested in tracking down the origins of the contemporary Monopoly board, the Reading RR provides an important clue that favors the evolution theory. The property is prominent today as it was on several home fashioned pre-Darrow boards made in the 1920s by Berks natives.

One of the earliest Reading boards, made by Charles Muhlenberg and copied in 1916 by Paul Sherk of Wyomissing, had on it the New York Central, Jersey Central, Canadian Pacific, and Southern Pacific railroads, but the Reading Railroad is conspicuously missing.

That version found its way into a number of Reading homes, not the least of which was that of Muhlenberg’s bride, the former Wilma Thun who taught the game to her brothers, Louis and Ferdinand.

The game as fashioned by the Thuns was probably the first to include the Reading Railroad as well as several other properties and written rules about how to play. Prior to the Thuns, instructions had been passed verbally.

Only one of these early plywood Reading boards, probably made by Thomas and Brooke Lerch of Wyomissing, who were monopoly-playing contemporaries of the Thuns, still is in the possession of the Thun family.

On that board, the likes of which Louis and Ferdinand had their own versions in the late 1920s, the Reading Railroad sits between Goldberg Square and Maguire Street.

“We probably were responsible for putting four or five places on the boards,” Ferdinand recalled.

“Reading Railroad was one of them. But we weren’t the only ones; everybody who played put a little of their own stuff in.”

“It’s an evolutionary thing,” agreed Louis. “On different boards, there are different properties and different railroads. Whoever was playing would have changed the railroads and properties to suit their particular geographic surroundings.

“I remember Wall Street and Grand Boulevard were the two most expensive properties, but that changed a couple times in the process of evolution. Everyone who made a board put in different corners.”

The Lerch board is decidedly Reading: In one of the corners, illustrated with a fountain pen or fine paintbrush, a man sits on a bench in City Park reading nothing other than the Reading Eagle.

According to the Thuns, the game of Monopoly originally came to Reading via Thomas Wilson, a local student who was attending the University of Pennsylvania. There, he encountered a radical economics professor named Scott Nearing who used an early version of the game, called The Landlord’s Game, to teach his classes at Penn about the evils that result from the institution of private property.

“Nearing was a professor at Penn around 1918,” Ferdinand recalled. “He came under attack for his very liberal views and was eventually relieved of his professorship.”

Coincidentally, about a decade later, Nearing spoke at Williams College in Massachusetts where Ferdinand and Louis were majoring in economics and German, but spending most of their time playing the game Monopoly, which they had brought from home and taught their fraternity brothers.

“We had always heard that (Nearing) had something to do with inventing Monopoly,” Ferdinand said. “so after we heard him speak at Williams, we asked him what he remembered about it and he said he had nothing to do with inventing it, but that someone from this group of “Single-taxers” from the Jersey Shore had invented it. The single tax was a very big idea around 1900.

“Well, one thing led to another and then this guy in Philadelphia caught up with it,” said Ferdinand, referring to Darrow. “And he signed a statement saying he invented it.

“And them Parker Brothers started this story about him in his mother’s kitchen based on pure imagination.”

“That’s all fabrication,” Louis added. “I have a strong stomach, but I couldn’t believe that.”

All that happened after Louis’ and Ferdinand’s own futile attempts in 1931 to market the game.

“By the time we graduated, the Depression had hit full force,” said Louis. “And we thought we were going to do something with this game.

“So we had this wooden box designed at the Textile Machine Works (where he is retired as chairman of the board) to hold the playing pieces and the property cards we had printed.

“I took my board up to Saks (Fifth Avenue in New York) and asked to see the game buyer. She said to show her a short version of how it worked. After about five minutes, she said she thought she had the idea.”

Ferdinand went through a similar routine with a buyer for Macy’s, who told him it was too complicated and would never sell.

“So then we explored this thing with a lawyer,” Louis added. “But we were asked, ‘Were we the inventor?’ and we said ‘no.’ Then we were told patents were for inventors.

“Darrow had the right idea. He simply signed to say he invented it.”

Perhaps, had the Thuns done that, they would have been $22 million ahead. Instead, all they got was a free Monopoly set.

“Later, the president of Parker Brothers (Robert B. M. Barton) showed up in Reading to make sure we weren’t going to make any trouble. He had dinner at our house, and later on he said he enjoyed the dinner and that he would be sending us a sample of his best (Monopoly) set. He was searching out any available monopoly boards from the 1915-1925 era.”

According to an article written by Charles J. Adams III in the Historical Review of Berks County, during Barton’s visit in Wyomissing, Paul Sherk also was approached and for $50 sold his original 1916 Monopoly board to Parker Brothers– ostensibly for their “small museum of old and original games.”

Do the 82-year-old twins feel bitter about it all? Is that why they claim they haven’t indulged in their former pastime for better than half a century?

“Nobody,” Louis said diplomatically, “should keep a grudge for longer than two hours.”

Twin chuckles emanate from the brothers who to this day are business partners.

“It’s a good game and really habit forming,” Ferdinand says. “I just haven’t gotten around to playing it.”

“The thing is,” Louis continued, “everybody has this terrific inquisitive instinct given the chance to make a million. That’s what makes it a great game.”

Both brothers lament that the game as it’s played today isn’t as complex– and therefore as interesting– as their version which incorporated the concept of auctioning properties.

Louis cited a recent newspaper article which discussed what’s happening now in the game business. Two are leading the pack; Monopoly is one of them.

Monopoly continues to evolve. It recently entered the electronic age as a television game show.

Asked if he’s watched it, Louis answered a curt “No way.”

“It’s fun to play,”Ferdinand explained, “but it’s not a spectator sport.”

Another fuzzy picture of the Thun board.

Another fuzzy picture of the Thun board.

The Landlord’s Game in 1902

I recently discovered a document from 1902, where Elizabeth Magie describes The Landlord’s Game as it existed at that time.  This narrative predates her patent application and is thus the earliest such description of the game, in her own hand, that has been found to date.

While the game soon acquired a second set of rules, there is nothing to indicate she had come up with them as of 1902.  Magie is particularly defensive about the effect her game would have on children.

She believed their innate goodness would prevent them from turning into “little monopolists” after having enjoyed playing her game.  It is not difficult to imagine she soon came up with a better way of answering such potential criticism- a second set of “Georgist” rules.

Although fellow researcher Thomas Forsyth believes Magie’s game always had two sets of rules, I am inclined to believe it started out with just the “monopolist” rules, and the Georgist ones were added later.

-David Sadowski

THE LANDLORD’S GAME.

AN INTERESTING INVENTION OF A YOUNG LADY IN WASHINGTON BY WHICH CHILDREN AT THEIR PLAY MAY BE TAUGHT THE TRUE LAW OF ECONOMICS.

Miss Lizzie J. Magie, a single taxer of Washington, D. C., has invented an ingenious game, played with checkers and dice as is parcheesi, and thus describes it for the REVIEW:

“It is a practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences,” says Miss Magie.  “It might be called the ‘Game of Life,’ as it contains all the elements of success and failure in the real world, and the object is the same as the human race in general seem to have, i. e., the accumulation of wealth.  Representative money, deeds, mortgages, notes and charters are used in the game; lots are bought and sold; rents are collected; money is borrowed (either from the bank or from individuals), and interest and taxes are paid.  The railroad is also represented, and those who make use of it are obliged to pay their fare, unless they are fortunate enough to possess a pass, which, in the game, means throwing a double.  There are two franchises; the water and the lighting; and the first player whose throw brings him upon one of these receives a charter giving him the privilege of taxing all others who must use his light and water.

“There are two tracts of land on the board that are held out of use—are neither for rent or for sale—and on each of these appear the forbidding sign; ‘No Trespassing.  Go to Jail.’  One of these tracts of land (the largest on the board) is owned by Lord Blueblood, of London, England, and represents foreign ownership of American soil.  A jail is provided for any one who trespasses upon this land, and there the unfortunate individual must linger until he serves out his time or pays the required fine.  ‘Serving out his time’ means waiting until he throws a double.

“Before the game begins, each player is provided with a certain amount of cash, sufficient to pay all necessary expenses until he is well enough along in life to earn his living.  Should any one be so unlucky, or so reckless and extravagant, as to become ‘broke,’ there is a nice little poor house off in one corner where he may tarry until he makes a lucky throw or until some friend takes pity on him and lends him enough to set him on his feet again.  And here is where he generally gets ‘soaked,’ for the other players, taking advantage of the unfortunate one’s necessities, demand an enormous rate of interest which the impecunious individual must pay before he can complete his round and get his wages.

“The rallying and chaffing of the others when one player finds himself an inmate of the jail, and the expressions of mock sympathy and condolences when one is obliged to betake himself to the poor house, make a large part of the fun and merriment of the game.

“Each time around the board represents so much labor performed, for which so much wages are paid.  When a player has been the rounds ten times he retires from his labors, although he still remains in the game, which is not finished until the last player has made his tenth round.  It takes forty moves to make a round and there is in each round one little black-bordered spot marked ‘Legacy,’ and whenever a player stops on this he receives a cash legacy.  In each round there are three spots marked ‘Luxury,’ and these the player may indulge in or not, according to his inclinations or finances, but each luxury purchased counts the player so much more at the end of the game.

“General directions for playing the game accompany this description, but it is difficult to make a set of rules that will cover all contingencies since no two games are alike.  The combination of circumstances are so many that almost every time the game is played new situations are brought out.  Thus it is a game that is always interesting—never monotonous.  It was the original intention of the author simply to work out a demonstration of how the landlord gets his money and keeps it, but while doing this there gradually developed a game which has proven one of amusement as well as of instruction and one which has attractions for both old and young.

“Children of nine or ten years and who possess average intelligence can easily understand the game and they get a good deal of hearty enjoyment out of it. They like to handle the make-believe money, deeds, etc., and the little landlords take a general delight in demanding the payment of their rent.  They learn that the quickest way to accumulate wealth and gain power is to get all the land they can in the best localities and hold on to it.  There are those who argue that it may be a dangerous thing to teach children how they may thus get the advantage of their fellows, but let me tell you there are no fairer-minded beings in the world than our own little American children.  Watch them in their play and see how quick they are, should any one of their number attempt to cheat or take undue advantage of another, to cry, ‘No fair!’  And who has not heard almost every little girl say, ‘I won’t play if you don’t play fair.’  Let the children once see clearly the gross injustice of our present land system and when they grow up, if they are allowed to develop naturally, the evil will soon be remedied.”

From Land and Freedom: An International Record of Single Tax Progress, Volume 2, Number 2, page 56 (a bound volume of The Single Tax Review), by Single Tax Publishing Company, 15 October 1902

Edited by Joseph Dana Miller

Reproduction 1936 Capitol Novelty STOCK EXCHANGE Add-On

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A reproduction 1936 Capitol Novelty STOCK EXCHANGE Add-On set for Monopoly, Finance, and Easy Money games, is now available from The Folkopoly Press.

Once MONOPOLY became a national craze in 1935, C. B. Hewison was inspired to create this add-on enhancement for the game. To play, you place the STOCK EXCHANGE patch over the FREE PARKING square, which otherwise has no function.

Three “Advance to Stock Exchange” cards are added to the Chance and Community Chest piles, and when players land on Stock Exchange, they can purchase stock (either one or two shares at a time, to be determined before the game starts), or, if others already own stock, pay them dividends.

As with other properties owned in MONOPOLY, the amount of money collected increases with the number of shares owned of the same type. Shares can be bought and sold among the players, and mortgaged to the bank.

Original Capitol Novelty STOCK EXCHANGE sets are extremely rare, and generally sell for hundreds of dollars on the collector market. This set, an excellent reproduction inspired by the 1936 original, is available at a fraction of that price and should be of interest to the early Monopoly collector.

This set includes:

1 Implements box (7″ x 8″ x 1″)
30 Shares (5 each of 6 different companies)
6 Advance to Stock Exchange cards (3 for Chance, 3 for Community Chest)
1 STOCK EXCHANGE patch
1 Rules sheet
1 Certificate of Authenticity

As with our other reproduction games, this set is completely hand-made and involves a considerable amount of labor to create. Therefore, they will always be made in very small quantities for the discerning collector.

This set is available now for just $29.99. Shipping within the United States costs just $5.00.


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The eBay Beat: Shanghai Real Estate, Darrow Black Box, Australian Stock Exchange

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There have been three recent eBay auctions of note, including one where it is not possible to know how much the item sold for. However, it was surely a lot of money, and the rarity of these items makes them interesting regardless.

Australian Stock Exchange

We have written before about the Stock Exchange Add-On to Monopoly sets, first sold in 1936 by the Capitol Novelty Company but soon purchased by Parker Brothers. This rare Australian version, made by the John Sands company, sold for $29.22 USD via a UK auction.

John Sands, in turn, licensed Monopoly from Waddington’s, the English firm that had obtained the rights from Parker Brothers in 1936. The first Aussie sets appeared in 1937.

In general, the Australian Monopoly sets were not as well made as their American counterparts. This Stock Exchange is similar to the US version, except that it is denominated in pound sterling instead of dollars (although Australia has their won dollar today), and the instructions are on a separate sheet instead of being printed on the inside of the box top.

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1935 Darrow Black Box

This recent auction for an incomplete Darrow Black Box Monopoly set, although not in the greatest condition, is still noteworthy, since it must be one of the 1600 sets actually sold by Charles Darrow, and not one of the 5900 that were taken on by Parker Brothers. Parker applied a label to the outside of the game board, not present here, and substituted their own rules. Neither version included tokens, which the buyers were expected to provide themselves.

While not worth anything like the $9,900 asking price, this is still a valuable item with an estimated worth of perhaps $2,000. However, the auction was ended by the seller, possibly indicating a private deal of some sort was reach at undisclosed terms. We may never know the exact amount.

This set includes its apparently original price tag from Snellenburg’s, a Philadelphia department store. Despite their reputation for selling modestly priced items, demand for Monopoly was apparently high enough in early 1935 that they sold this set for $3.00 instead of the usual $2.00. The more elaborate Darrow White Box sets had sold for $3.00 before this.

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Shanghai Real Estate

Our final item is especially rare– a 1930s Chinese Monopoly knock-off. Monopoly became a US phenomenon in 1935, and a world-wide one in 1936. This nicely made set is especially rare since Shanghai was captured by the Japanese in 1937.

This item has been listed several times, with the most recent auction being here. At present, the asking price is $5,113.15. Its actual value, of course, is in the eye of the beholder. One reason it has not sold as of this writing is that $5,113.15 is a lot of money, especially when there are practically no previous sales that collectors can refer to.

-Clarence B. Darwin

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Complete Darrow Round Board 1933 Style Reproduction Monopoly Game Set

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Celebrating the 83rd anniversary of the Darrow Round Board Monopoly set, first one made by Charles Darrow, we are now offering reproduction game sets made by The Folkopoly Press.

Charles Darrow’s first home-made game board was round, simply because his kitchen table was round. From that point forward, however, his boards were square.

As actual early Monopoly items become older and older, more scarce and valuable, they take on the status of “holy relics” that you probably should treat with kid gloves. Naturally, some of the experience of using them to actually play Monopoly is thereby lost.

Also lost, over the years, is what I call the “shock of the new.” Long gone is the experience of opening up one of these classic game sets and using it for the first time.

That’s part of what I hope to bring back with these reproduction sets. I want anyone who gets one of these to have the same sort of elation that buyers had in 1933, when this was all a brand new thing.

Since the original Darrow sets only came with $9000 in play money, barely enough for a game with six players, this reproduction set comes with a bit more to make actually playing Monopoly with it a bit more practical.

Both the board and game box are completely made by hand. If anything, they are higher quality than the originals.

This set comes with:

1 Darrow Round Game Board (33.5″ x 33.5″)

1 Wood utensils box

1 Darrow 1933 rules sheet (the rules as taught to Darrow by Charles Todd)

2 small dice

6 colored wood tokens (similar to some Darrow used in some of his sets)

28 Darrow Round Board style property cards

16 Chance cards and 20 Community Chest cards (with authentic wording taken from original early 1930s sets)

10 Hotels and 42 Houses (the number Darrow used in some of his oilcloth sets, made from baseboard molding)

1 Certificate of Authenticity

1930s Dime Store Style Scrip money as follows:

$1 x 48
$5 x 42
$10 x 36
$20 x 30
$50 x 24
$100 x 18
$500 x 6
$1000 x 6

A total of $13,218 (210 bills in all) which is plenty enough to play Monopoly, even with six players.

Now you can experience the “shock of the new” again, just as Monopoly players did in 1933. We are not going to be making very many of these sets, since they are made by hand, and a lot of work is involved.

Complete Darrow Round Board 1933 Style Reproduction Monopoly Game Set
Price: $109.99

Shipping within the 48 continental United States costs just $10.00.

PS- For shipping outside the US, drop us a line at:
folkopolypress@gmail.com

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New 1930s-style play money from The Folkopoly Press.

New 1930s-style play money from The Folkopoly Press.

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RARE 1904 Elizabeth Magie Card Game Competition or Department Store

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FYI, we are auctioning off a very rare, collectible game on eBay (listing here):

This auction is for the RARE 1904 card game Competition, or Department Store in used but nearly complete condition.

This game has been attributed to Elizabeth Magie by the George Glazer Gallery of New York, sellers of antiquarian globes, maps and prints in New York City.  This would make it her first published game, predating the first commercial version of The Landlord’s Game by two years.

The Landlord’s Game was invented and patented by Lizzie J. Magie (also known as Elizabeth Magie Phillips), a follower of economist Henry George (1839-1897), popularizer of the “Single Tax.”  Her intention was to use her game to keep Henry George’s ideas alive after his death.  His most famous work was the book Progress and Poverty.

This game is of great historical importance, since it is quite possible that The Landlord’s Game was first developed as a card game before it acquired a board.  Thematically, Competition or Department Store is a precursor of her later game Bargain Day (published by Parker Brothers in 1937), which also had a department store shopping theme.

We do know that Elizabeth Magie invented other card games besides this.  In 1910, Parker Brothers published her game Mock Trial, and her final patent, issued in the mod-1920s, was for an educational card game.  This auction also includes an extremely rare Parker Brothers advertising flyer from 1910 that promotes Mock Trial (pictured).

This game includes:

1 box

106 cards (should be 107, plus one card that should be glued to the outside of the box)

59 White Discs (should be 100)

17 Red Discs (should be 25)

We will include high quality reproductions of the two missing cards, plus a copy of the game rules.*  The red and white paper discs should be quite easy to supplement, meaning you can actually play this game just as people did 112 years ago.

I do not know of ANY early Monopoly game collector who has even a partial version of this extremely rare game.  This is only the second example I have seen in over 10 years of collecting.  Even the Strong Museum of American Play in Rochester, NY has only a partial set with a lot fewer pieces than this one.

The discs represent play money that makes up a Bank.  Each player becomes their own store, and receives an inventory card plus several letter cards.  These are arranged to form words that represent inventory stock.  There are cards for Checks, a Fire Sale, a Bargain Sale, Bills, a Financial Panic, a Cyclone and a Fire.  There are also cards for Fire Insurance.

The winner is the first player to collect $50.

*Her name is misspelled as “Magee” on the rules.

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1936 Monopoly Origins Document

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I recently stumbled upon a very interesting document on an obscure blog, where Brian Sutton-Smith explains:

Today, the “real story” behind the invention of Monopoly, America’s most iconic board game, is well-known. But, as the game’s popularity began to intensify, executives at Parker Brothers wanted to keep the origin of Monopoly a secret. LeRoy Howard, a game designer and developer at Parker Brothers, advised George S. Parker about purchasing Monopoly from Charles Darrow in 1935. During the acquisition, Parker Brothers learned that Darrow’s commercially-produced version of the board game was based on Elizabeth M. Phillips’s previously-patented creation, The Landlord’s Game. In the end, Parker Brothers purchased the original patent from Phillips for $500. The document, titled “The Origin of the Game of Monopoly,” includes a handwritten annotation that reads “Not for Publication, L.H.” and was originally marked “Confidential.”

I can shed some additional light on this. Although this 1936 document was not published, it must have been prepared by Parker Brothers as press release material that could have appeared in magazines or newspapers. Similar accounts, although not as lengthy, did in fact appear in the press around this time.

In light of the Anti-Monopoly case and various events that took place after 1948, it may surprise some to learn that this was, in fact, the official Parker Brother position on the origins of Monopoly. From early 1936 until Mrs. Elizabeth Magie Phillips died in 1948, Parker Brothers credited her and Charles Darrow as the co-creators of Monopoly.

By this time, Parker Brothers had obtained a virtual monopoly on the rights to Monopoly, so far as they were able to do so at the time. As we know today, the basic game of Monopoly derives from The Landlord’s Game, which Elizabeth Magie patented in 1904. By the time this article was written, however, her original patent had expired, and therefore it is not mentioned here.

Competitors such as Milton Bradley were certainly aware of it, however, as they issued the game Carnival in 1937, based on just that expired Landlord’s Game patent. But Parker Brothers did not want to mention it here, as it would have tended to undermine their legal claims to Monopoly, serving to have the Monopoly patent invalidated.

No mention, of course, is made of the various early Monopoly players such as the Thuns, Daniel Layman, Ruth Hoskins, Eugene Raiford, et al who made various contributions to the game before Charles Darrow learned it from Charles Todd. Therefore, Parker ascribes any and all such improvements to Darrow.

Charles Darrow, while certainly not the inventor of Monopoly, was certainly instrumental in developing the game to the point where it became successful. He brought it over the finish line, so to speak.

In order to consider what were the aspects of Monopoly that Parker Brothers considered to be Darrow’s intellectual property, one has only to compare the 1935 patent application with the similar game Fortune they issued the same year. This can be considered as Parker’s backup plan, a game that they could quickly popularize if it turned out that Charles Darrow was not the true inventor of Monopoly.

If Parker was forced to terminate their contract with Darrow and cease paying him a royalty, they would have gotten behind Fortune instead. Fortune is almost identical to Monopoly, but with a different name.

There are also different property names and, of course, this game did not use Darrow’s iconic illustrations or the distinctive metal tokens made by Dowst.

Interestingly, the 1935 Fortune has only houses, not hotels, and they apparently credited this innovation to Darrow.* But it does have both Chance and Community Chest cards. By the time this game came out, Parker Brothers apparently knew that these were not introduced by Darrow.

The 1936 Parker Brothers document summarizes, in a fairly factual way, the true origins of the game Monopoly, but leaves out anything that would have tended to undermine their legal position regarding the game. It is very complimentary to Mrs. Elizabeth Magie Phillips, who surely could have insisted on collecting a royalty on Monopoly but who, instead, sold her second Landlord’s patent to Parker for $500.

The “conventional wisdom” today is that she was cheated out of a fortune, but the real situation is more nuanced and certainly more interesting. As a dedicated follower of economist Henry George, Mrs. Phillips took out patents on her inventions in order to receive proper credit and recognition, but Georgists would have considered it unseemly for her to have profited financially from such a legalized government monopoly.

By 1935, she was already well off through her marriage to Albert Phillips, who was a successful publisher. Although she kept abreast of game patents through her connections at the patent office, Mrs. Phillips never made any attempt to benefit financially from any of her various patents. She made no attempt to stop earlier commercialized games based on her invention such as the 1932-35 Finance, which was about 90% the same as Monopoly.

In 1935, she was being courted by three different game makers regarding her 1924 patent– Parker Brothers, Milton Bradley, and Knapp Electric. But there was never any doubt in her mind that she would make a deal with Parker Brothers, although she insisted on dealing directly with company founder George S. Parker, who she considered the “King of Games.”

History belongs to the living, and therefore it should be no surprise that Parker Brothers stuck to the narrative as outlined in the above document at least until Mrs. Phillips died in 1948. The very deferential tone towards her stands in contrast to the stance Parker took before buying her patent. A brief mention of Monopoly in a 1935 issue of Fortune magazine includes a denial that the game was invented by Henry George.

This kind of slight, and Parker’s subsequent building up of Darrow as a game inventor, rankled her to the point where she gave some press interviews in early 1936 that mentioned her 1904 patent. As a result, Parker Brothers took additional steps to mollify her. They agreed to publish two more of her games (Bargain Day and King’s Men) and crafted this very carefully worded narrative.

The problem is, they forgot the parts about Elizabeth Magie Phillips from their press pronouncements after she died. It was not until the early 1970s that she once again received her due as the true inventor of Monopoly, and this is in large part through the efforts of Dr. Ralph Anspach and the Anti-Monopoly case, without which much of the game’s origins would have been lost in the mists of time.

-Clarence B. Darwin

*Pictures of the game on the Board Game Geek web site show hotels, but these must have been imported later from some Monopoly set. The copyrighted rules only mention houses.

Reproduction Darrow Round Board Style Cards

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FYI, our latest retro game pieces are cards in the style of the 1933 Darrow Round Board Monopoly set. This includes 3″ x 5″ property cards with a colored strip across the bottom, and 2 1/2″ x 3″ Chance and Community Chest Cards.

There are 28 property cards in a set, and 16 Chance and 20 Community Chest cards in that set. Both are available for immediate shipment from Folkopoly Press.

The originals were made with a typewriter. Standard unlined 3″ x 5″ index cards were used for the property cards, and these were simply cut in half for the Chance and Community Chest cards.

The originals were all white, but we have made the Community Chest cards on colored card stock in order to better differentiate them from the Chance cards.

We now offer reproductions of several different styles of cards for these early games, including different versions for “Toddopoly” (the Charles Todd set that Charles Darrow learned Monopoly from), the Darrow Round Board, Tie Box (oilcloth), White Box and Black Box sets.

In addition, we also offer our own interpretation of a 1931-style Monopoly game, under the name The Game of the Monopolist. This is based on the 1932-35 game Finance, and the Thun Monopoly game that preceded it.

-Clarence B. Darwin

Reproduction Darrow Round Board Property Cards, Set
Price: $14.99
 with free shipping within the United States.

Reproduction Darrow Round Board Chance and Community Chest Cards, Set
Price: $14.99
 with free shipping within the United States.

PS- For shipping outside the US, drop us a line at:
folkopolypress@gmail.com

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Reproduction 1930s-Style Play Money

New 1930s-style play money from The Folkopoly Press.

New 1930s-style play money from The Folkopoly Press.

Early Monopoly players in the 1920s and 1930s had to make their own sets, and often used play money that was available from dime stores of the era. Certain types of these bills are rarely found today, and present a challenge for the serious Monopoly collector who wants the same kind of experience the early players had.

Now, Folkopoly Press meets that need with a new set of 1930s-style play money, inspired by various early designs. To create this set was a real challenge, and involved a considerable amount of work.

First of all, we had to find examples of some of these rare original bills. I found $1 and $1000 denominations of one type and scanned these bills. Unfortunately, these were not necessarily printed all that well themselves and the images have various flaws, especially after more than 80 years’ time. Not much is known about the Dominion Printing Company of New York.

One problem is these designs were hand-drawn and did not really involve the use of particular fonts. Thus, there is not a great deal of consistency in the style and shape of particular numbers and letters. Therefore, we decided to use the background image from the original bills, with modern fonts that would give a similar appearance to the originals.

We cleaned up the scanned images in Photoshop, a very time-consuming process which took around 12 hours. Essentially, this involved magnifying the scanned image to practically the pixel level and filling in all the imperfections, while eliminating other things that should not be there.

The result is a background image for these bills which is both historically accurate, and of a better than new quality. The font we chose, we feel, captures the look and spirit of the original bills quite well.

Finally, while the background image is black on all bills, we gave each denomination its own color, as far as the numbers were concerned. The results are very attractive and speak for themselves.

These bills can be used with some of our reproduction Oilcloth and Tie Box sets. It is similar to the types of bills used with the original Darrow Round Board, the very first one made by Charles Darrow. This predates the various types of Darrow scrip, including Types 0, 1 and 2.

We are offering complete sets of these bills, which measure approximately 2 5/8″ by 5 3/4″ which is close to the same size as the originals.

A complete set consists of:

$1 x 48
$5 x 42
$10 x 36
$20 x 30
$50 x 24
$100 x 18
$500 x 6
$1000 x 6

A total of $13,218 (210 bills in all) which is plenty enough to play Monopoly as well as other similar games.

-Clarence B. Darwin

Reproduction 1930s-Style Play Money Set
Price: $19.99
 with free shipping within the United States.

PS- For shipping outside the US, drop us a line at:
folkopolypress@gmail.com

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Original 1930s play money.

Original 1930s play money.

Our new bills are based on this cleaned-up image of original 1930s play money.

Our new bills are based on this cleaned-up image of original 1930s play money.

This was our starting point in the restoration of part of the image.

This was our starting point in the restoration of part of the image.

Before.

Before.

After.

After.

In this screen shot, the middle portion has been restored and the sides have not. Quite a difference.

In this screen shot, the middle portion has been restored and the sides have not. Quite a difference.

The only information I can find about these bills online comes from Show Me the Money! The Standard Catalog of Motion Picture, Television, Stage and Advertising Prop Money by Fred L. Reed.

The only information I can find about these bills online comes from Show Me the Money! The Standard Catalog of Motion Picture, Television, Stage and Advertising Prop Money by Fred L. Reed.

Complete Replica Darrow Tie Box Monopoly Set

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We recently received a commission from one of our customers for a replica Darrow Tie Box Monopoly set. This predated the more famous White Box and Black Box sets Charles Darrow made in 1934 and 1935, respectively.

The Tie Box name comes from the long and narrow box shape. Some say that the originals were actual tie boxes Darrow purchased, although this has not been confirmed. Even if this is so, the boxes were modified to fit the board and pieces.

Only two such original Tie Box sets are presently known to exist. After making this one, I see why.

One reason I enjoy making replicas of these early games is to gain additional insights into their history. A long, narrow box such as this undergoes a great deal of stress, and over the course of 80 years, practically all the originals have long since fallen apart. Of course, they were never designed to last 80 years in the first place.

Our replica boxes are made more durable, and should last for a long time.

For this set we made some original wood houses and hotels, which were then stained a natural wood color. The very early Darrow sets came with 10 hotels and 42 houses. My speculation is that Darrow changed this to the more familiar 12 and 32 because it was the functional equivalent, but reduced the number of pieces he had to make.

As with the early Darrow originals, the hotels are twice as long as the houses.

Our set comes with a faithful reproduction of the Darrow Tie Box rules, which were themselves a minor modification of the ones that Charles Todd had typed up for Darrow in 1933.

According to Dan Fernandez, the Oilcloth sets came with 15 Chance and 15 Community Chest cards. One of each was added for the 1934 White Box set, and a substitution was made for one Community Chest card in the 1935 Black Box set. We have included all these in our Tie Box to give players the maximum flexibility in using them.

The Chance, Community Chest, and Property cards here are the same size as the ones made for the Darrow White Box. These cards were downsized somewhat for the Darrow Black Box, which had a much smaller box.

Each game comes with:

1 23″ Holographic Game Board on Blackout Cloth, 1 Cardboard Tube, 1 Implements box, 1 set of Rules, 42 Houses, 10 Hotels, 16 Chance cards, 17 Community Chest cards, 5 game pieces, 2 Dice, 28 Deeds, plus Scrip Money in the following amounts:

60x $1

50x $5

60x $10

30x $20

30x $50

30x $100

10x $500

A total of $11,010.

The prototype set has half Darrow Type 1 bills with the widely spaced fonts, and half Darrow Type 0 typewritten play money. For production sets we are going to stick with the Type 1 bills.

In addition, the set comes with a “holographic” (hand-drawn) folding game board on blackout cloth, the modern equivalent of oilcloth. The prototype is on green cloth but the production boards will be on white cloth.

-Clarence B. Darwin

Reproduction Darrow Tie Box Game Set
Price: $99.99
 plus $10.00 shipping within the United States.

PS- For shipping outside the US, drop us a line at:
folkopolypress@gmail.com

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Cat not included, sorry.

Cat not included, sorry.