Tag Archives: Rudy Copeland

The Fortunes of “Fortune”

The short-lived 1935 Parker Brothers game Fortune is a rare and historically important early Monopoly variant, as it was briefly an essential piece in a chess game over control of property trading games, which were quickly becoming a national craze.

Why did Parker introduce a new Monopoly clone, just a few months after they took over Monopoly from Charles Darrow? Fortune was introduced after the Monopoly patent was filed on August 31, 1935. The earliest version of Fortune says, “Patent Pending.”

Shortly after filing this patent (eventually issued as #2026082 on December 31, 1935), Parker was informed by the US Patent Office that this would be considered as an improvement of the second Landlord’s Game patent #1509312, issued to Elizabeth Magie Phillips in 1924. So, to “monopolize” Monopoly, they would need to obtain the rights to her patent.

Negotiations were undertaken with Mrs. Phillips, who had also been contacted by both Milton Bradley (makers of Easy Money) and Knapp Electric (Finance). She eventually sold her patent to Parker Brothers in November 1935, after meeting with George S. Parker, the “King of Games.”

Mrs. Phillips could certainly have demanded a royalty on each Monopoly game sold– a royalty that Parker was already paying to Charles Darrow, who had falsely claimed to be the “inventor.” She did not do so, as this would have violated her Georgist beliefs. She filed her patents in order to receive proper credit for her inventions, not money.

For what is a patent, if not a legalized monopoly? And Henry George was opposed to monopolies.

The sole purpose of Fortune, then, was to put a property trading game on the market that owed nothing to Charles Darrow and his supposed improvements to Monopoly. If Parker had to suddenly cut Darrow out of the picture, they would have a game they could sell to take its place. Comparing the two games, we can see just what it is that Parker thought was Darrow’s intellectual property.

First there is the name. While he did not create the game Monopoly, Darrow was certainly the first to try marketing it on a wide scale. As an alternative, Fortune is an excellent, strong choice.

Second, there was Darrow’s board design and the iconic cartoonlike illustrations he created. Parker Brothers appreciated their importance to Monopoly’s success, and therefore, Fortune had different cartoons of its own.

Third, were the Hotels. Fortune does not have any, using 40 Houses instead. But Hotels were not a Darrow innovation– they were introduced to Monopoly some years earlier by the Thuns in their version. (See our earlier post Thun Monopoly, May 10, 2017.)

As things played out, Parker Brothers bought the second Landlord’s patent, which set other things into motion. Milton Bradley had to negotiate changes to their lookalike Easy Money game so Parker Brothers would grant them a license. (In 1937, perhaps in response to this, Milton Bradley issued the game Carnival, which was based on the earlier, expired first Landlord’s Game patent.)

Knapp Electric sold Finance to Parker Brothers in January 1936. During 1936, Parker Brothers offered a revised version of Finance through a dummy, the Finance Game Corporation, based out of their New York office. While it is not clear why they did it this way, they may have wanted to distance themselves from the Knapp transaction for various reasons.

Knapp’s Finance had been on the market since 1932, more or less at the same time, or even before, Charles Darrow had claimed he invented Monopoly. A connection with Parker Brothers would undermine that story, and therefore, undermine the Monopoly patent.

Fortune has both Chance and Community Chest cards as these were also present in the 1932 version of Finance. Darrow could not credibly claim to have added Community Chest cards to the game. (Chance cards were introduced as early as the 1906 version of The Landlord’s Game.)

In addition, in Spring 1936, Parker placed trade ads, advertising how they were now licensing their two patents to Easy Money (through Milton Bradley) and Finance (through the Finance Game Company). Fortune was discontinued.

Parker eventually sued Rudy Copeland over his Inflation game, charging that it was infringing, but this soon backfired on them. Copeland found many early Monopoly players who would testify on his behalf, and Parker was forced to settle out of court, paying for Copeland’s legal fees and granting him a license to the two patents.

Charles Darrow was forced to accept a lower royalty rate, but in turn, licensed Parker Brothers for international sales, which was a “win-win” in the long run for both parties.

Parker’s main concern in 1935 was establishing as much right to Monopoly as possible, to keep their competitors from flooding the market with knock-offs, which had happened a decade earlier during the Mah Jongg craze.

1936, the peak Monopoly year, was the focus of their activities. They fully expected the Monopoly craze to fade after that, as had happened with so many other games– but we know that history took a different turn. It did fade, but not to the point where Parker ever stopped producing and selling Monopoly. Eventually, sales picked up again.

Soon, Parker began selling Finance under their own name, and added the name Fortune, resulting in Finance and Fortune.  Perhaps eventually realizing they were wasting a good name, they used Fortune again in the 1950s for an unrelated marbles game.

I assembled this now-complete Fortune set from two different auctions, with an overall value of $1450. That might seem like a lot of money (it is), but as they say, try to find another one.

-David Sadowski

Interestingly, Parker put the Fortune board logo on a diagonal, many years before this was done with Monopoly.

Interestingly, Parker put the Fortune board logo on a diagonal, many years before this was done with Monopoly.

This 1935 Fortune board and utensils box have been reunited at last, making this a complete set.

This 1935 Fortune board and utensils box have been reunited at last, making this a complete set.

Darrow Type 2 play money was used. The total amount was $9,000-- the same as the Darrow and early Parker Brothers sets.

Darrow Type 2 play money was used. The total amount was $9,000– the same as the Darrow and early Parker Brothers sets.

Fortune's rules were nearly identical to Monopoly but were somewhat rewritten by the Parker staff, at around the same time that revisions were being made to help clarify the Monopoly rules.

Fortune’s rules were nearly identical to Monopoly but were somewhat rewritten by the Parker staff, at around the same time that revisions were being made to help clarify the Monopoly rules.

Parker Brothers saved money on colored ink, and simplified the printing process for these Title Cards, which use symbols instead of colors to denote the various property groups. Parker also began using symbols on their Monopoly rules sheets in 1936, to identify to their employees which set went with which version.

Parker Brothers saved money on colored ink, and simplified the printing process for these Title Cards, which use symbols instead of colors to denote the various property groups. Parker also began using symbols on their Monopoly rules sheets in 1936, to identify to their employees which set went with which version.

There are 16 Chance and 16 Community Chest cards.

There are 16 Chance and 16 Community Chest cards.

Standard turned wood tokens were used. These are also found in other contemporary Parker Brothers sets.

Standard turned wood tokens were used. These are also found in other contemporary Parker Brothers sets.

Fortune's utensils box is smaller than a contemporary Parker Brothers Monopoly box, but larger than a Darrow Black Box.

Fortune’s utensils box is smaller than a contemporary Parker Brothers Monopoly box, but larger than a Darrow Black Box.

The Fortune board compared to a Darrow Black Box board.

The Fortune board compared to a Darrow Black Box board.

The eBay Beat: Boondoggling (1936)

boondoggling3.

FYI, a rare 1936 Boondoggling game just sold for $500 on eBay (photos enclosed).

Boondoggling is an early Monopoly knock-off and was also a timely political game in the 1936 presidential election season, which ran from about Labor Day until early November. It was created by a couple of college professors who were anti-New Deal. The game plays like Monopoly in reverse, where the various players try to be the first to spend all their money on wasteful government programs, or “boondoggles.”

The dictionary definition of boondoggle is:

1 : a braided cord worn by Boy Scouts as a neckerchief slide, hatband, or ornament. 2 : a wasteful or impractical project or activity often involving graft.

According to the Wikipedia:

The term arose from a 1935 New York Times report that more than $3 million had been spent on recreational activities for the jobless as part of the New Deal. Among these activities were crafts classes, where the production of “boon doggles,” described in the article as various utilitarian “gadgets” made with cloth or leather, were taught. The term’s earlier definition is thought to have its origin in scouting, particularly in reference to a woggle.

The word quickly caught on, and was often used by opponents of President Franklin D. Roosevelt. FDR embraced the term and said, in effect, if it will help us get out of the Depression, by all means, let’s have boondoggles.

FDR’s opponent in the 1936 election was Kansas Governor Alf Landon, who would have governed more in the Hoover mold. He lost in a landslide.

The Boondoggling game appeared briefly during the campaign and appears to have been published by the Washington Star, a Republican newspaper. GOP activist Alice Roosevelt Longworth, Theodore Roosevelt’s daughter and a staunch FDR opponent, mentioned it in her syndicated column.

Since it was apparently not marketed to department stores, the usual outlet for Monopoly-type games, Boondoggling’s overall construction was cheap and insubstantial, with a paper board and flimsy box. Few were sold and even fewer have survived.

I have owned a few examples of this game. I once owned the board in the collection of the Strong Museum of American Play, and sold another example to the family of one of the creators.

For a time, this was an under-appreciated game, but prices have greatly increased in the last few years.

As an anti-New Deal game, it is a contemporary of Rudy Copeland’s Inflation, also from 1936. That was a much higher quality product.

Ironically, in spite of the anti-New Deal theme of Inflation, Rudy Copeland campaigned for FDR in 1936.

While Boondoggling was not around long enough to draw legal action from Parker Brothers as a Monopoly knock-off, they did try suing Rudy Copeland over Inflation, which was sold in department stores. Once Copeland was able to find more than two dozen people who swore they had played Monopoly prior to its supposed invention by Charles Darrow, Parker and Copeland settled out of court. He received a financial settlement from Parker Brothers, along with a license to use the two Monopoly patents that Parker owned.

However, by 1937, the bloom was temporarily off the Monopoly rose, and Inflation quickly faded from view, as Boondoggling did before it.

In 1951 there was a game called Boondoggle, tied in to the 1952 presidential election, but there was no connection with the earlier Boondoggling game. I believe there was a 1980 version as well.

The various tokens used in Boondoggling had the names of various FDR advisers, popularly known as the “Brain Trust.” These included Rexford Tugwell (1891-1979), who was also an early Monopoly player.

-Clarence B. Darwin

boondoggling4

boondoggling2

boondoggling10

boondoggling9

boondoggling8

boondoggling7

boondoggling6

boondoggling5

boondoggling1