Tag Archives: David Sadowski

The Toys That Built America

In the series, George S. Parker adds the metal tokens to the Monopoly game... using, possibly, one of my handmade Round Game board recreations(!), and with illustrations of metal tokens taken from the later Monopoly patent. In real life the tokens were introduced to the game by a group of children, and Darrow liked them so much that he suggested that Parker Brothers use them in the game, once they took over. He had wanted to use them, but could not find a supplier, according to his son, William Darrow.

In the series, George S. Parker adds the metal tokens to the Monopoly game… using, possibly, one of my handmade Round Game board recreations(!), and with illustrations of metal tokens taken from the later Monopoly patent. In real life the tokens were introduced to the game by a group of children, and Darrow liked them so much that he suggested that Parker Brothers use them in the game, once they took over. He had wanted to use them, but could not find a supplier, according to his son, William Darrow.

I recently watched The Toys That Built America, a four-part miniseries on the History Channel. The history was very superficial, and where do I begin on all the things they got wrong?

I can appreciate how shows like this can educate the public, and potentially expand interest in the history of Monopoly and other games. However, parts of what was shown were historically inaccurate. I would think that the producers of such shows have a responsibility to get it right. Showing Charles Darrow and saying “he calls it Monopoly,” implies that he was the first one who called it that, which he was not. Stating later that almost everything he claimed was not true does not undo the damage.

Honestly, how would it even be possible that a truthful account could undermine the validity of the Monopoly trademark at this late date?

Everything about the history of Monopoly between Elizabeth Magie and Darrow was completely left out of the story, and this is a crucial part of the story! The Quaker originators of Atlantic City Monopoly only get mentioned in passing, with nothing to indicate that they even called their game Monopoly. The series appears to have been made in close association with Hasbro and Mattel, which are huge corporate interests, almost as if they were large-scale infomercials.

They show Charles Darrow coloring his Round Board game with chalk. In real life, I am sure he used paint.

In the TV version, Darrow learns the Atlantic City version of the game, but there is absolutely no mention that anyone called the game Monopoly before he did. In actuality, the game was widely known as Monopoly for years before Darrow ever caught wind of it. Why was all this left out?

They show Milton Bradley and Parker Brothers evaluating Darrow’s Monopoly in 1934 by studying a Round Board. Darrow only made one round board, and it stayed in his family. In 1934, he likely would have sent them Darrow White Boxes.

They say that Parker Brothers added the iconic tokens to Monopoly. While this is true, Darrow suggested the use of these metal tokens, which he had wanted to use in his sets, but had been unable to find a supplier. Years ago, I spoke to a woman, 85 years old at the time, who had been in Darrow’s circle as a child. She told me the real story of how metal dime store tokens were added to the game.

Darrow worked odd jobs as a handyman during the Depression. While he was working at someone’s house in his neighborhood, he brought along a Monopoly set for the kids to play with. They couldn’t finish a game in one sitting, and had trouble remembering whose colored token was whose the next day.

So six kids each picked out their favorite dime store token, and Darrow liked the idea so much that these became the first six tokens used in Parker Brothers sets. The same metal tokens became part of the Monopoly patent, which means Parker credited the idea to Darrow. Parker Brothers did not include any of their own improvements in the Darrow patent.

They referred to the Monopoly patent as a “design patent.” It is not. A design patent was something that Milton Bradley took out for one of their early versions of Easy Money, because they were shut out in getting a conventional patent.

Monopoly was already a hit game when Parker Brothers approached Elizabeth Magie Phillips about purchasing her second Landlord’s Game patent. So it is disingenuous when the narrator in the documentary says that Parker did not know that there were millions of dollars at stake. By November 1935, over 100,000 Monopoly sets had been sold, and Parker Brothers was just getting warmed up with it.

Elizabeth Magie Phillips was a Georgist (a follower of Henry George) and they were opposed to monopolies. What is a patent, if not a legalized monopoly on an invention? EMP took out patents so she would get credit for her inventions, but to use them as a way to make money would have been contrary to her Georgist beliefs.

This is why she did not accept a royalty from Parker Brothers on the sale of Monopoly games. If necessary, they obviously would have paid her a royalty, and most likely would have cut Darrow’s, or eliminated it entirely. (See our recent post The Fortunes of Fortune, November 29, 2021>(

We can forgive how the actor portraying Charles Darrow looked very little like the balding man he was in real life, or how the actor playing the elderly George S. Parker was obviously a young man. I don’t really think Parker Brothers held a press conference when they took over Monopoly from Charles Darrow; hardly anyone knew what it was yet, and at that point, it certainly wasn’t newsworthy.

We can chalk these things off to artist license, but there is no way Darrow colored his Round Board with chalk!

I like to steer a middle ground between the “Billion Dollar Monopoly Swindle” and the Parker Brothers/Hasbro corporate sides of this history. Unfortunately we usually only get one side, or the other. Mary Pilon‘s book was in the former category, while last night’s TV show was definitely in the latter. I think the truth is somewhere in between the two.

-David Sadowski

According to this series, Darrow sells out to Parker in 1934. It was actually 1935.

According to this series, Darrow sells out to Parker in 1934. It was actually 1935.

The Fortunes of “Fortune”

The short-lived 1935 Parker Brothers game Fortune is a rare and historically important early Monopoly variant, as it was briefly an essential piece in a chess game over control of property trading games, which were quickly becoming a national craze.

Why did Parker introduce a new Monopoly clone, just a few months after they took over Monopoly from Charles Darrow? Fortune was introduced after the Monopoly patent was filed on August 31, 1935. The earliest version of Fortune says, “Patent Pending.”

Shortly after filing this patent (eventually issued as #2026082 on December 31, 1935), Parker was informed by the US Patent Office that this would be considered as an improvement of the second Landlord’s Game patent #1509312, issued to Elizabeth Magie Phillips in 1924. So, to “monopolize” Monopoly, they would need to obtain the rights to her patent.

Negotiations were undertaken with Mrs. Phillips, who had also been contacted by both Milton Bradley (makers of Easy Money) and Knapp Electric (Finance). She eventually sold her patent to Parker Brothers in November 1935, after meeting with George S. Parker, the “King of Games.”

Mrs. Phillips could certainly have demanded a royalty on each Monopoly game sold– a royalty that Parker was already paying to Charles Darrow, who had falsely claimed to be the “inventor.” She did not do so, as this would have violated her Georgist beliefs. She filed her patents in order to receive proper credit for her inventions, not money.

For what is a patent, if not a legalized monopoly? And Henry George was opposed to monopolies.

The sole purpose of Fortune, then, was to put a property trading game on the market that owed nothing to Charles Darrow and his supposed improvements to Monopoly. If Parker had to suddenly cut Darrow out of the picture, they would have a game they could sell to take its place. Comparing the two games, we can see just what it is that Parker thought was Darrow’s intellectual property.

First there is the name. While he did not create the game Monopoly, Darrow was certainly the first to try marketing it on a wide scale. As an alternative, Fortune is an excellent, strong choice.

Second, there was Darrow’s board design and the iconic cartoonlike illustrations he created. Parker Brothers appreciated their importance to Monopoly’s success, and therefore, Fortune had different cartoons of its own.

Third, were the Hotels. Fortune does not have any, using 40 Houses instead. But Hotels were not a Darrow innovation– they were introduced to Monopoly some years earlier by the Thuns in their version. (See our earlier post Thun Monopoly, May 10, 2017.)

As things played out, Parker Brothers bought the second Landlord’s patent, which set other things into motion. Milton Bradley had to negotiate changes to their lookalike Easy Money game so Parker Brothers would grant them a license. (In 1937, perhaps in response to this, Milton Bradley issued the game Carnival, which was based on the earlier, expired first Landlord’s Game patent.)

Knapp Electric sold Finance to Parker Brothers in January 1936. During 1936, Parker Brothers offered a revised version of Finance through a dummy, the Finance Game Corporation, based out of their New York office. While it is not clear why they did it this way, they may have wanted to distance themselves from the Knapp transaction for various reasons.

Knapp’s Finance had been on the market since 1932, more or less at the same time, or even before, Charles Darrow had claimed he invented Monopoly. A connection with Parker Brothers would undermine that story, and therefore, undermine the Monopoly patent.

Fortune has both Chance and Community Chest cards as these were also present in the 1932 version of Finance. Darrow could not credibly claim to have added Community Chest cards to the game. (Chance cards were introduced as early as the 1906 version of The Landlord’s Game.)

In addition, in Spring 1936, Parker placed trade ads, advertising how they were now licensing their two patents to Easy Money (through Milton Bradley) and Finance (through the Finance Game Company). Fortune was discontinued.

Parker eventually sued Rudy Copeland over his Inflation game, charging that it was infringing, but this soon backfired on them. Copeland found many early Monopoly players who would testify on his behalf, and Parker was forced to settle out of court, paying for Copeland’s legal fees and granting him a license to the two patents.

Charles Darrow was forced to accept a lower royalty rate, but in turn, licensed Parker Brothers for international sales, which was a “win-win” in the long run for both parties.

Parker’s main concern in 1935 was establishing as much right to Monopoly as possible, to keep their competitors from flooding the market with knock-offs, which had happened a decade earlier during the Mah Jongg craze.

1936, the peak Monopoly year, was the focus of their activities. They fully expected the Monopoly craze to fade after that, as had happened with so many other games– but we know that history took a different turn. It did fade, but not to the point where Parker ever stopped producing and selling Monopoly. Eventually, sales picked up again.

Soon, Parker began selling Finance under their own name, and added the name Fortune, resulting in Finance and Fortune.  Perhaps eventually realizing they were wasting a good name, they used Fortune again in the 1950s for an unrelated marbles game.

I assembled this now-complete Fortune set from two different auctions, with an overall value of $1450. That might seem like a lot of money (it is), but as they say, try to find another one.

-David Sadowski

Interestingly, Parker put the Fortune board logo on a diagonal, many years before this was done with Monopoly.

Interestingly, Parker put the Fortune board logo on a diagonal, many years before this was done with Monopoly.

This 1935 Fortune board and utensils box have been reunited at last, making this a complete set.

This 1935 Fortune board and utensils box have been reunited at last, making this a complete set.

Darrow Type 2 play money was used. The total amount was $9,000-- the same as the Darrow and early Parker Brothers sets.

Darrow Type 2 play money was used. The total amount was $9,000– the same as the Darrow and early Parker Brothers sets.

Fortune's rules were nearly identical to Monopoly but were somewhat rewritten by the Parker staff, at around the same time that revisions were being made to help clarify the Monopoly rules.

Fortune’s rules were nearly identical to Monopoly but were somewhat rewritten by the Parker staff, at around the same time that revisions were being made to help clarify the Monopoly rules.

Parker Brothers saved money on colored ink, and simplified the printing process for these Title Cards, which use symbols instead of colors to denote the various property groups. Parker also began using symbols on their Monopoly rules sheets in 1936, to identify to their employees which set went with which version.

Parker Brothers saved money on colored ink, and simplified the printing process for these Title Cards, which use symbols instead of colors to denote the various property groups. Parker also began using symbols on their Monopoly rules sheets in 1936, to identify to their employees which set went with which version.

There are 16 Chance and 16 Community Chest cards.

There are 16 Chance and 16 Community Chest cards.

Standard turned wood tokens were used. These are also found in other contemporary Parker Brothers sets.

Standard turned wood tokens were used. These are also found in other contemporary Parker Brothers sets.

Fortune's utensils box is smaller than a contemporary Parker Brothers Monopoly box, but larger than a Darrow Black Box.

Fortune’s utensils box is smaller than a contemporary Parker Brothers Monopoly box, but larger than a Darrow Black Box.

The Fortune board compared to a Darrow Black Box board.

The Fortune board compared to a Darrow Black Box board.

Plastics

A set of 10 composite Monopoly tokens, in use from 1936 to 1945.

A set of 10 composite Monopoly tokens, in use from 1936 to 1945.

Plastics are a commonplace part of everyday life, but were somewhat exotic in the mid-1930s when Monopoly was first commercialized. This post examines just what those early plastic game pieces were, what they are probably made of, and how they could have been made. What collectors call “composite” Monopoly tokens first appeared in sets in 1936, and may have been introduced due to a shortage of the metal tokens which had been used. They reappeared in Monopoly sets during World War II. Parker Brothers used similar game pieces in other games such as Conflict (1940).

While plastic houses and hotels are used in the least expensive Monopoly sets today, when first introduced, they came in the most expensive sets in both the US and UK in the late 1930s.  Parker Brothers literature referred to these as “Ivoroid.”

In 2008, we corresponded with a historian of early plastics, and what follows was written by Julie P. Robinson, and is taken from that conversation.

-David Sadowski

Julie Pelletier Robinson, plastic historian, lives in the Adirondack Mountains of upstate New York. She has written and lectured extensively on the subject of early plastics and was involved in the making of the A&E Modern Marvels documentary, “The History of Plastics.” Julie is the co-author of the book Celluloid – A Collector’s Reference and Value Guide. She currently works repairing celluloid toys at her studio in Upper Jay and may be reached by email at: celluloid@frontiernet.net.

Monopoly Composite Tokens (circa 1936-45)

As far as the shaped animals and game tokens…. we can rule out the common plastics. They are certainly NOT any of the 19th century plastics: rubber, gutta percha, vulcanite, shellac, casein or celluloid. 20th century plastics that can be ruled out are cellulose acetate, polystyrene, cast phenolics, neoprene, urea formaldehyde, acrylic, polyethylene or any type of vinyl or nylon. They just don’t have the look. Plastics technology was taking off during the Great Depression and there were all sorts of experimental compositions out there. These were the ones that succeeded.

The Embossing Company of Albany was big on using compositions. It was founded by John Wesley Hyatt and his brothers Isaiah and Charles in the 1860s…. while attempting to invent celluloid – they had come up with a bunch of molding compounds and compositions that were successful in making dominos, game pieces, etc. Eventually Hasbro bought them out ( I think… something like 1957 maybe).

The game piece looks to me to be a similar type of composition as a material dubbed Elastolin by the German company Hausser— who made toy soldiers, cowboys and indians, trees and a great assortment of animals out of the material. Elastolin was a combination of sawdust, casein plastic (made from milk solids that were treated with formaldyhyde) and kaolin clay……another type of similar composition was called Lineol.

Also– there is a possibility it was a composition based on synthetic elastic – the first was called Duprene and it was invented by a fellow from DuPont in April 1930 – he had such severe depression he committed suicide before he ever saw his invention marketed. Duprene was later manufactured as Neoprene.

I had considered the idea of a connection with European composite figures a couple years ago. These were frequently models of animals.

I bought one of these off eBay, and found it was much heavier than the Monopoly pieces are. So, whatever they did use to make it was certainly much lighter weight than what the Europeans used.

In addition, it is pretty unlikely that the Monopoly pieces were made in Europe. So even if the same process was used, or a similar one, it was something homegrown and likely done in the Northeastern US.

The other vexing thing is the absence of other period items made of a similar material… or, at least, I haven’t found any yet myself.  Neoprene I remember as the kind of thing shoe soles are made from, a kind of synthetic hard rubber. The Monopoly tokens appear to be brittle, and not flexible, and crack and flake easily.

My guess is the Monopoly tokens were formed by hand using a glob of material and a small press.

It was probably some sort of Casein composition since it was brittle. I have some “clay” tokens – they look like gambling chips of sorts – that have embossed golfers on them and they are blue, red and white….and they are made of some sort of composition also and I’ve never been able to figure it out. God only knows what box THOSE things are in.

Also – I doubt very much that the Germans were making any toys during the war years… trade ceases anyway.

There was the Embossing Company – based in Albany, NY.  It began during the 1860s by John Hyatt – as he was trying to invent a suitable substance for ivory – and he messed with all sorts of compositions… he ended up making several that were suitable for dominos, chess pieces and game pieces…. his brother Charles was put in charge of the business and they were incredibly successful right up until the 1950s when they were absorbed by Hasbro… there is a possibility they might have had something to do with the manufacture of your game tokens.

I never did extensive research on the Embossing Company – but it was the first business that John W. Hyatt, the inventor of celluloid, set up on his quest to invent the material – so it was important in that respect while I was doing research on my book for celluloid. Celluloid was mass produced – and some of that was crude!

They would have a two sided mold – much like a sheet mold for candy – it would have indentations for 30 toys in it, they would lay two sheets of celluloid, close the mold and blow hot air between the plastic and it would soften and fill the cavities, when cooled – out would pop 30 toys… many companies paid great attention to detail and others did not… some of the toys were so lacking in detail I don’t even believe they had inspections! At least in Japan!!

They probably molded more than one token at a time – think of a machine similar to a waffle maker… they probably filled several recessed molds with the composition then lowered the lid and molded them by pressure and heat.

Massachusetts had two centers for plastics – one was Leominster, that thrived on the manufacture and fabrication of Viscoloid—Dupont bought them out in the late 1920s. The other area was Springfield where Monsanto bought out the Fiberloid works. During the years that followed the buyouts of Viscoloid and Fiberloid – all sorts of new plastic materials were developed… the country was in Depression during the 30s but it goes down in history as the Progressive Era in Plastics. No telling what company came up with your base composition for the game pieces, but I’ll betcha they were made in a small operation by jobbers who fabricated the stuff that was supplied by one of these firms.

I google searched the US Patent website on game pieces and game tokens and came up with all sorts of interesting patents from the 1920 – 40s. Lots of fascinating stuff but nothing regarding what you’re looking for. There is a great chance the technique was never patented as it was just a temporary solution.

Early Monopoly Houses and Hotels

"Grand Hotels," used in the most expensive US and UK Monopoly sets in the late 1930s.

“Grand Hotels,” used in the most expensive US and UK Monopoly sets in the late 1930s.

The first plastic houses used with deluxe US and UK Monopoly sets in the late 1930s.

The first plastic houses used with deluxe US and UK Monopoly sets in the late 1930s.

This plastic house has deteriorated somewhat.

This plastic house has deteriorated somewhat.

Well Ivoroid was indeed a cellulosic plastic – but trademarked so in England by Daniel Spill during the late 1800s- nobody in the US – to my knowledge – used that trade name for their brand of celluloid… you’ve got Fiberloid, Pyralin, Zylonite, Viscoloid and Celluloid.

They were the major heavy hitters. Here’s a hint…if they are made from molded celluloid they will have a seam someplace… and they would be hollow – not solid.

The houses look to be sliced from a uniform block of shaped cast resin. And it is true that the colors of radio cases changed– due to exposure to UV light…. but it only effects the surface–
underneath all that discoloration is the original color. I sanded the handle of a pie server that was butterscotch colored and it was beautiful ivory white…and one of the old radio guys I talked with told me that the color can be revealed on old cases by sanding with a very high grit paper… but it’s a lot of work. If these game pieces were kept in the box, then perhaps they were spared the exposure to UV light. I would suggest you test one by exposing it to hot water from the tap– and take a whiff of the scent. It will probably smell strongly of carbolic acid and formaldehyde. The only exception is urea formaldehyde– that does not seem to discolor… and sometimes it looks a bit waxy in appearance.

I wonder if there is any place that keeps a record of trade names…. hmmm – perhaps the name Ivoroid was resurrected… much like the name Lucite. Originally Lucite was introduced in the late 20s by DuPont as a trade name for their best quality celluloid plastic…then they retired it until 1936 and reassigned it to Acrylic!

1939 Landlord’s Game – Retail Rule Set

In November 1935, Parker Brothers made a deal with Elizabeth Magie Phillips to purchase her second patent (#1509312) for The Landlord’s Game. Her earlier patent had expired by then.

This was then used by Parker to provide both legal protection for some features of the game Monopoly, which was fast on its way to being a national hit, and the means to acquire a patent on Monopoly itself (as an improvement of the Landlord’s Game patent).

In return, Parker Brothers paid Mrs. Phillips $500 and agreed to publish The Landlord’s Game. Over the years, some historians and authors of books on game history have singled this out as a completely one-sided deal, and part of a “billion dollar Monopoly swindle.”

However, in point of fact, there seems every reason to think that this is exactly the outcome Mrs. Phillips wanted and desired, and worked to bring about. This is apparent in her later recollections of these events in a journal devoted to the late economist Henry George (1839-1897), who she revered.

She had once worked in the Patent Office, and still had friends there in 1935. While Elizabeth Magie Phillips received four patents in her lifetime (three for games, and one for an improvement to typewriters), she had made no effort, up until this time, to enforce any of her rights. Why?

Because as a Georgist, she was opposed to monopolies, and patents are a form of legalized monopoly. On the other hand, she wanted recognition for her inventions. By taking out patents, she was ensuring she would get credit for her work.

Another factor, I believe, was the publicity stunt she pulled off in 1906, where she announced to the press that she was a “love slave,” and would sell herself off in marriage to the highest bidder. This caused a sensation, and gave her tremendous publicity, however, it may not have all been to her liking, as she ultimately did not sell herself off in marriage to the highest bidder.

Instead, she hoped to parlay her notoriety into a writing career. This did lead, apparently, to her meeting Albert Phillips, a wealthy publisher at the fringes of contemporary decency and the law, owner of the aptly named Climax Publishing Company, who she married in 1910.

Getting back to the 1930s, Mrs. Phillips had made no effort, over the years, to enforce her rights to either of her Landlord’s patents. But when, after a 30-year gestation period, the folk versions of her game began to succeed in the marketplace (first with Finance in 1932, then with Parker’s version of Monopoly, which came to them via Charles Darrow), suddenly there were three different firms vying for the rights to her patent– Knapp Electric, Parker Brothers, and Milton Bradley.

Of these, the only one she wanted to deal with was Parker, and only if George S. Parker himself, who she called “the King of Games,” would meet with her personally. Parker Brothers had passed on Landlord’s previously, but supposedly George S. Parker had suggested that she patent it. She knew that sales of Monopoly were taking off, but had no need (nor want) for the money, which would have been at odds with her Georgist principles. She bided her time, refusing to deal any of the three firms until George S. Parker himself came, hat in hand.

Mrs. Phillips had made two previous attempts to market Landlord’s, in 1906 and 1932. Very few copies were sold. Parker Brothers had published one of her games (Mock Trial) in 1910. Monopoly was a watered-down version of Georgist ideas, which was developed by the players from the first version of Landlord’s. She wanted to put Parker’s marketing muscle behind a real Georgist game.

The $500 was supposed to cover her expenses in having taken out a patent, but her main reward, getting Parker to publish The Landlord’s Game, did not come to pass until 1939. The sticking point between her and George S. Parker was the rules. Mrs. Phillips was a left-winger, but Parker was a conservative, not in the habit of marketing political games. He was also a stickler for clearly defined rules that eliminated ambiguities.

By 1939, Parker Brothers had already published two more of her games– Bargain Day and King’s Men. In 1936, she felt slighted by all the Parker publicity, falsely touting Charles Darrow as the “inventor” of Monopoly. Parker agreed to put out two more of her games, and for the rest of her life, listed her and Darrow as the co-creators of Monopoly.

By then, Parker Brothers certainly were aware that Darrow was not the true inventor of the game. They renegotiated their deal with him to reduce his royalty rate, in exchange for agreeing to cover any legal expenses he might incur, defending his new patent on Monopoly. Parker also wanted to spread Monopoly fever to other countries outside the United States. Darrow granted them the rights.

Certainly, if Elizabeth Magie Phillips had wanted a royalty on each Monopoly game sold, Parker would have given it to her, and further reduced Charles Darrow’s in turn.

The result of all this was a new version of The Landlord’s Game came out in 1939, with a game board designed to look as little like Monopoly as possible. The game was not a success, and Parker still had copies from their one and only press run on hand during World War II.

George S. Parker and Mrs. Phillips could not agree on the rules, so the 1939 game came with two different sets of rules. The Elizabeth Magie Phillips version has been readily available for years, through Thomas Forsyth’s web site. We present the Parker version herein, in a facsimile version transcribed from photographs.

-David Sadowski